New Aok Map: CBA i9

 _Hacks


Edited 29 November 2014 - 7:57 pm by _Hacks
New Aok Map: CBA i9

You must login into Voobly to view image


[You must login to view link]

CBA i9 Features and Fixes:
- Infinite Resources ( Gold,Stone,Wood and Food)
- Goths Stone Walls in 1 location, close to each player's castle.
- Middle Hill Removed.
- No Tower Limit.
- Cant Build Walls on the main gates
- Added Shallows infront of the gates
- Villager Conversion into a saboteur
- Short,Normal,Long Spawn
- Useless/Bugged triggers are removed
- New CBAi Design (Different from i6 version and close to CBA V10)
- Teleport villagers between allies.

Check Tips and Tricks for more info about the new features.

Tips and Tricks:

- Villager Conversion into a saboteur: Put a villager on the short flag. The villager dies and you get a saboteur on the long flag. (As it shows the photo)
You must login into Voobly to view image


- Short,Normal,Long Spawn:
You must login into Voobly to view image


- Cant Build Walls on the main gates:
You must login into Voobly to view image


- Teleport villagers between allies: Place your villager on the short flag.Then he will be teleported to the shallows field where u can choose which player to teleport the villager at.
You must login into Voobly to view image


Map History:
The Last CBA i map was released on 2011. CBA i9 is released on 11/2014.

Suggestions:
- Non- Elite Research for persians.
- Removing Sabs, Panic and the free space for building behind castles.

Write any suggestions/features you wish to have in futur versions. ;flowers

Special Thanks For [MM]Gallas for Goths walls - Advanced Statistics Mod
Link | Válasz | Idézet
 +eric@voobly

Voobly Team


Posted 26 November 2014 - 8:58 pm
Awesome ;flowers
Link | Válasz | Idézet
 Faravahar


Posted 27 November 2014 - 4:06 am
Still a broken map that needs to be made more like AoC CBA to be playable.
Link | Válasz | Idézet
 _Hacks


Posted 27 November 2014 - 2:25 pm
@faravaha: can you tell me how is the map not playable? Aok cba includes all aoc cba features. The only difference between the 2 maps is the design. Anyway i made suggestions category. Anything missing to the map so i can add it?
Link | Válasz | Idézet
 night_owl__


Posted 27 November 2014 - 8:01 pm
I am glad you are adopting features from the "I" versions of the maps, I think this is great. It might be nice to allow goths to build a front stone wall where his/her gates are or behind them. Have you tried nerfing persia at all? they are so strong still same with mams.
Link | Válasz | Idézet
 _Hacks


Edited 27 November 2014 - 8:21 pm by _Hacks
I am glad you are adopting features from the "I" versions of the maps, I think this is great. It might be nice to allow goths to build a front stone wall where his/her gates are or behind them. Have you tried nerfing persia at all? they are so strong still same with mams.

Im working on an all new feature: Ally villager teleport. ill add ur non-elite persians suggestion to my list. :) But the civ needs some tests after the update so we can see if its balanced enough.
Link | Válasz | Idézet
 Slash


Posted 27 November 2014 - 8:21 pm
;flowers ;flowers ;flowers ;flowers ;flowers ;good ;good ;good ;good ;good
Link | Válasz | Idézet
 night_owl__


Posted 27 November 2014 - 8:28 pm
hmm I like the idea of a teleport option, but if you play as a team you should be able to sneak a vill into your allies base. Maybe allow players to get a transport ship with 1 raze and only allow a max of 5 units in it.
Link | Válasz | Idézet
 _Hacks


Posted 27 November 2014 - 8:34 pm
hmm I like the idea of a teleport option, but if you play as a team you should be able to sneak a vill into your allies base. Maybe allow players to get a transport ship with 1 raze and only allow a max of 5 units in it.

im building a good option for the teleport thing so u can teleport ur vill to all players+ i added a frequent location for it so none can use it as some kind of cheat or tricks etc... Because u never know which player is ur ally :).
Link | Válasz | Idézet
 _Hacks


Posted 27 November 2014 - 8:42 pm
Well i just want suggestions here. Feel free to post anything you like ;stick
Link | Válasz | Idézet
 night_owl__


Posted 27 November 2014 - 8:58 pm
decrease lb range perhaps in imp?
Link | Válasz | Idézet
 Luka


Edited 28 November 2014 - 6:14 am by Luka
Nicee ;thumbup
Link | Válasz | Idézet
 Rogue_Duck


Edited 2 December 2014 - 7:39 am by Rogue_Duck
Is there a way to create a mod that would give players balanced civs automatically before the game begins without them choosing or knowing the civilization beforehand? This would be better for aoc as there are more diverse selections for civs so there would be a lower chance of having the same civil on both team. For instance 1 paladin, 1 archer, 1 camel, 1 OP CIV ( hun, sara, pers) on each team.



Link | Válasz | Idézet
[1]
Displaying 1 - 13 out of 13 posts
Ugrás:
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests

Что интересно прямо сейчас
Word Association (79 пользователи)
1.6 reward campaing (65 пользователи)
CBA PathBlood 1.8.0 (52 пользователи)
AoKTS updates (47 пользователи)
Photos of Voobly Players (25 пользователи)
New CBA Hero now supports HD / D... (23 пользователи)
Setting up port forwarding in ro... (22 пользователи)
Самые активные темы за последнюю неделю: