Roulette Blood

 [MM]jizzy


Group: Standard Membership
Join Date: 13 June 2013
Posts:333
Edited 24 November 2018 - 6:56 am by [MM]jizzy
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What is this map?
This is Roulette Blood a blood map with random units.
There are over 50 units avalible.

How do I win?
You win by destorying your enemies wonders and protecting your own.

How do create units?
There are 2 ways you can receive units.
1st is the King, which can change yours or anyone elses unit. Simply send the king to the players flag that you want to change. A new king arrives 10 minutes after use.
2nd is with the Trade cart in your store, simply send to the King marked "Change Unit" this will cost you 2000 food.

How do I get food?
There are serveral ways to get food.
You get 100 food/min just for playing, and an extra 100/min for having units in the middle bonus area.
Kills give you 10 food.
Conversions give you 25 food.
Razes give you 250 food.
Deleting your king will give you 2000 food.
Use villagers to hunt, forage, fish or kill sheep/turkeys. Villagers gather super fast and most food sources respawn.

How come another player gets Elite unit and I dont?
It depends on your civilization, all Elite units and unique techs for each civ are researched.
Some units are Elite for everyone.

How come I only get Knight and another player gets Paladin?
Knights, Cavalier and Paladin are treated as seperate units, there is the same chance for each unit.

What other units can I get?
Check Hints section.

How come another player got Scorpions and Sabs?
This is a bonus when a bird flies into your wonder.

How do I get other resources.
Buy a villager in the store you will get 500 wood, gold and stone.

What else can I buy from store.
4 Seige Rams - 1500 food.
Panic - 3000 food - Locks for 5 minutes.
Random Hero Spawn - 5000 food - Unlock at 400 kills.
Spies - researches spies - 10000 food.

What heroes are available?
Check Hints section

How many towers can I build?
You can build a maximum of 15 towers.

What if I build more than 15?
All your towers will be removed.

Units:
Champion (spawn time 2 secs, pop 80)
Elite Beserk (spawn time 2 secs, pop 80)
Elite Woad Raider (spawn time 2 secs, pop 80)
Elite Jaguar Warrior (spawn time 2 secs, pop 80)
Hussar (spawn time 1 sec, pop 80)
Samurai (spawn time 2 secs, pop 80)
Teutonic Knight (spawn time 2 secs, pop 80)
Throwing Axeman (spawn time 2 secs, pop 80)
Arbalest (spawn time 2 secs, pop 80)
Chu Ko Nu (spawn time 2 secs, pop 80)
Elite Eagle Warrior (spawn time 2 secs, pop 80)
Elite Skirmisher (spawn time 1 sec, pop 80)
Halberdeir (spawn time 1 sec, pop 80)
Huskarl (spawn time 2 secs, pop 80)
Knight (spawn time 2 secs, pop 80)
Plumed Archer (spawn time 2 secs, pop 80)
Archers of the Eyes (spawn time 2 secs, pop 70)
Cavalier (spawn time 2 secs, pop 65)
Cataphract (spawn time 2 secs, pop 80)
Elite Longbowman (spawn time 2 secs, pop 80)
Hand Cannonier (spawn time 2 secs, pop 70)
Mameluke (spawn time 2 secs, pop 80)
Mangudai (spawn time 2 secs, pop 80)
Tarkan (spawn time 2 secs, pop 80)
Conquistador (spawn time 2 secs, pop 60)
Heavy Camel (spawn time 2 secs, pop 80)
Heavy Cavalry Archer (spawn time 2 secs, pop 80)
Janissary (spawn time 2 secs, pop 60)
Paladin (spawn time 2 secs, pop 50)
Sythian Scout (spawn time 2 secs, pop 70)
War Elephant (spawn time 3 secs, pop 50/40 Elite)
War Wagon (spawn time 3 secs, pop 50)

Heroes:
La Hire (spawn time 4 secs, pop 40)
Nobunaga (spawn time 4 secs, pop 40)
Mordred (spawn time 4 secs, pop 40)
Robin Hood (spawn time 4 secs, pop 40)
Available at 500 kills:
Attila the Hun (spawn time 4 secs, pop 40)
Alexander Nevski (spawn time 4 secs, pop 40)
William the Conqueror (spawn time 4 secs, pop 40)
Subotai (spawn time 4 secs, pop 30)
Available at 1000 kills:
Theodoric the Goth (spawn time 4 secs, pop 40)
Henry V (spawn time 4 secs, pop 40)
Harald Hardraade (spawn time 4 secs, pop 30)
Kushluk (spawn time 4 secs, pop 40)
Available at 1500 kills:
William Wallace (spawn time 4 secs, pop 40)
Charles Martel (spawn time 4 secs, pop 30)
El Cid Campeador (spawn time 4 secs, pop 40)
Gengis Khan (spawn time 4 secs, pop 30)

Note: This map requires Userpatch 1.5 to play.
Attachments:
Roulette Blood v4.9.scx (file size: 79.98 KB)
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2561
Posted 27 September 2015 - 10:25 am
Will test soon.
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 ['RB']Dan


Group: Standard Membership
Join Date: 17 May 2012
Posts:7308
Posted 27 September 2015 - 10:36 am
where are my credits for testing it ;stick
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 ['RB']nhoobish


Group: Standard Membership
Join Date: 8 August 2010
Posts:3065
Posted 27 September 2015 - 10:56 am
I demand you return room 2 to me this instant!
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 [DZ]xViRuS


Group: Standard Membership
Join Date: 13 April 2014
Posts:135
Posted 27 September 2015 - 11:16 am
i havent played this map, but looks like u can only play 4v4 in this map.
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 ['RB']nhoobish


Group: Standard Membership
Join Date: 8 August 2010
Posts:3065
Edited 27 September 2015 - 4:28 pm by ['RB']nhoobish
Feedback:
  • Add advanced statistics.
  • It seemed like you could have actually infinite units. When I changed from Halbedier to Huskarl and even though I was 80 pop, the Huskarl started spawning. By not losing units it will become a problem.
  • Either make panic cost more or lower the power-up cost. If a player can panic more often than others get a power-up then the power-up pretty much has no use at all.
  • When exceeding the tower limit. It does not tell the player which is the maximum amount of towers and the towers get removed instantly. Bad warning system!
  • Where are the Instructions, Hints and Scouts?!
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 [MM]jizzy


Group: Standard Membership
Join Date: 13 June 2013
Posts:333
Posted 27 September 2015 - 12:17 pm
I will add advance stats
Not sure what happened with the pop limit there ill check it out
Ill play around with the pricing I agree with you the panic is too cheap and the power up is too expensive.
Yeah ill add hints in just being lazy there. ;sleepy
Cheers
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 [MM]jizzy


Group: Standard Membership
Join Date: 13 June 2013
Posts:333
Posted 27 September 2015 - 12:33 pm
There tower limit is 15 it should have warned you not to build anymore towers once the 15th tower was built ill check this.
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 [MM]jizzy


Group: Standard Membership
Join Date: 13 June 2013
Posts:333
Edited 27 September 2015 - 2:27 pm by [MM]jizzy
Update.
Added advance stats/removed age stats from scores.
Check pop limit no fault found.
Increased Panic cost to 1500 food.
Reduced Power up cost to 3000 food.
Check tower warnings no fault found.
Added objectives.
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 [MM]jizzy


Group: Standard Membership
Join Date: 13 June 2013
Posts:333
Edited 30 September 2015 - 1:41 pm by [MM]jizzy
Update.
Disabled Heated Shot.
Fixed bug where units can end up on the water.
Now when you get a unique unit it will play the theme sound for the civ that the unit belongs to.
Other sounds bytes.
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 Eot_gloo


Group: Standard Membership
Join Date: 24 October 2011
Posts:1245
Posted 30 September 2015 - 2:25 pm
Okey
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2561
Posted 30 September 2015 - 2:46 pm
[MM]jizzy wrote:
Now when you get a unique unit it will play the theme sound for the civ that the unit belongs to.
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 ['RB']nhoobish


Group: Standard Membership
Join Date: 8 August 2010
Posts:3065
Posted 30 September 2015 - 4:42 pm
[MM]jizzy wrote:
Now when you get a unique unit it will play the theme sound for the civ that the unit belongs to.

Pretty sure people would need to move the files to the corresponding folder to hear them. ;ermm No?
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 +Gallas


Group: System Operator
Join Date: 25 May 2011
Posts:2561
Posted 30 September 2015 - 6:43 pm
Pretty sure people would need to move the files to the corresponding folder to hear them. ;ermm No?

No, thats the trick :)

(and I thought after the double negative ID I learnt everything about scenario editing)
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 [MM]jizzy


Group: Standard Membership
Join Date: 13 June 2013
Posts:333
Posted 20 October 2015 - 9:16 am
Update conversions now give 20 food.
Other bug fixes.


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