Bloody war of the eight towers v5 (Improved)

 Blueway


Edited 12 December 2011 - 11:37 pm by Blueway
v5 features:




{
bug fixers
each 500 kills you get 1 razing
at 400 kills-> new tower+ bombard instead of 700 kills
middle bonus is stronger
some little adjustments
the bug in which the hero got stuck is fixed
fixed all of the bugs}







It is a casual game. Finish your opponents fast!



Thank you, alekshs for supporting me and especially for the review! I have updated the map because of your comments :)


Settings at "Scouts"


>>>>>>>>To win: Destroy all enemy Tower Of Flies


Middle gives bonus from 5 to 5 minutes!



>>>>>>>>To lose: Delete your Tower Of Flies



If you camp you will lose because you must make razing in order to have the strength to destroy enemy buildings!

Hero re-spawns!

Settings:

Play with team or without. You decision.
No recolor (Recolor only if a player leaves)
Pick any civilization
Difficulty Any (E.g. Hardest)
Resources Standard
Population 200
Reveal Map Explored
Starting Age Standard
Victory Condition Standard
Lock Teams (X in)
Lock Speed (X in)


Hints:

Rewards:

30 kills

+1 Attack

60 kills

+1 Attack

100 kills


+1 Attack

150 kills


+1 Armor

175 kills

+9 Attack at Keeps +20 Attack At Tower Of Flies

300 kills

+2 Armor +10% speed to all units +2 view range

NEW ===>700 kills

New Main Tower + Strong Bombard! (This should increase defense if you are attacked by more players at a time)

1 razing

Long Swordsman

2 razings

Elite Eagle Warrior

3 razings


Champion

4 razings

A stronger Hero: Sieur de Metz

5 razings

Elite Woad Rider

6 razings

Elite Teutonic Knight

7 razings

A stronger Hero: Duke D'Alecon


Screen-Shots:



Your base


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Map:


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DOWNLOAD LINK:
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 BF_Basse


Posted 27 July 2011 - 11:05 pm
The map design is quite horrible and the bases aren't balanced. Some players start closer to other players and some players start way longer from the others. I guess it's too late to fix it now that you made all triggers though.
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 BF_Basse


Posted 28 July 2011 - 11:22 am
Distance could still be a problem, good to see you fixed it though. The map would fit better with a classical blood design rather than the current design ;)
Link | Válasz | Idézet
 Blueway


Posted 12 December 2011 - 11:37 pm
This scenario is finally updated after a loooong break.


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