Freezing issue in majority of scenarios

 kirito_X


Posted 8 December 2011 - 12:36 am
Someone should fix this and/or a better proxy server should be garnered in order to facilitate less gay via freezing. What's the point in playing when only 1/5 games can be completed?
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 BF_Basse


Posted 8 December 2011 - 4:47 pm
UserPatch 1.1 should fix this, but Voobly won't add it since it's incomplete.
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 kirito_X


Posted 14 December 2011 - 5:52 pm
Basse please tell us more. =)
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 BF_Basse


Posted 14 December 2011 - 5:59 pm
Donnie, I said that the patch was incomplete.... Stop being so anti-me ;cry Wasn't meant to sound "anti-voobly"

About the patch:
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 kirito_X


Edited 15 December 2011 - 4:33 am by kirito_X
That looks good solely for the: - Vote panel/serial sync bug has been fixed for multiplayer . I'm sure there's more but I only briefly skimmed it.

Except I could've sworn I saw this was in another thing in a different thread.
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 BF_Basse


Posted 15 December 2011 - 5:57 pm
Yeah, Age of Empires 2.5 HD patch. Not sure if that is being worked on though, 1.1 is being updated like every day :p
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 Rambit


Posted 18 December 2011 - 11:04 pm
We wont implement the entire patch because of the way out anti-cheat works + most of the features are for single player, but we may implement certain features of it. How ever Elusive doesn't have enough time to dedicate to it at this point in time.

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 MeTrOiD_WeaPoN


Edited 22 December 2011 - 4:21 am by MeTrOiD_WeaPoN
Freezing is definitely an issue though. If you could relay the message to implement it ASAP I think it'd be for the best. That is if you could implement the sync fix before the whole thing is released.
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 Is_this_my_name


Edited 3 January 2012 - 7:00 pm by Is_this_my_name
exactly what would this fix?
-freezing; from when a trigger is activated for too many units (around 220 units)?
-crashing; the game suddenly closes (maybe caused by a lot of units or triggers acting at once)?
-out of synce ?
-stuck on voting screen (when everyone is on continue but it doesnt work)?
???


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