Age of Empires II: The Conquerors > Game Mods > Vampire Revenge

Vampire Revenge

by Gallas - 278 downloads

This mod is an undead/demon themed, random map-based hunter/prey game with unique UP1.5 mechanics.
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For more information about gameplay, tips and guides visit:https://www.voobly.com/forum/thread/291353
Contents:
1 Example random maps -->

Example random maps

(a tiny map with 2 players)
2vsmall.png(a giant map with 8 players)8vsmall.png

Technical informations

Possible changes at next update
(listed here to discuss before it goes live, feel free to comment it)1.9 - Sappers bonus dmg vs Tormented Souls too1.9 - Adding the map from nhoobish to maplist

Example random maps

(a tiny map with 2 players)2vsmall.png(a giant map with 8 players)8vsmall.png

Technical informations

Possible changes at next update
(listed here to discuss before it goes live, feel free to comment it)1.9 - Sappers bonus dmg vs Tormented Souls too1.9 - Adding the map from nhoobish to maplist
Version log
Current version 1.8:1.8 - Cliffs should less stack to each-other, leaving more roads1.8 - Vampire Ai will follows the Flare X by allies1.8 - Vampire Ai will make better army (based on time)1.8 - Vampire Ai will retreat for a while with main unit after it's resurrected1.8 - New building: Trade workshop (high price and makes lot of gold)1.8 - Monastery generate 0.8 gold / sec instead of 0.61.8 - Wonder generate 10 gold / sec instead of 11.8 - Tower spells affect Castles too1.8 - Master Precision reduces the gold price for human units1.8 - Some human civ bonuses got an upgrade1.8 - Lost soul receive reduced health-power from spells1.8 - Fixed some graphics targeting1.8 - Fixed several tooltips1.7 - Soul Fragement -1 in one category (back to 1.5 amount)1.7 - Blood Fountain generate less food (1.5 was 0.1, 1.6 was 1.0, now 0.2)1.7 - Creation time for Imperial Age demons is increased1.7 - Some human civ got a tweaking (still not complete)1.7 - Atheism replaced with a new technology for castles1.6 - Vampire_Ai script got an overhaul, it should be way more deadly and less buggy1.6 - New Vampire settings: host can adjust gold and food income for Vampires1.6 - Vampire Citadel will generate food too and age ups will affect it1.6 - Some Soul fragments will be always at the mid1.6 - The number of graves, skeletons and heads are reduced to half, but gives 2-3x more food1.6 - Greatly increased the food from Blood Fountains1.6 - Reduced the creation time for several undead and demon units1.6 - Servant +1 Line of Sight1.6 - Necromancers can turn into a bat by Necromorphism1.6 - All Human civilizations bonuses are improved to fight better against the evil itself1.6 - Weapon master cost 1400 gold, instead of 10001.6 - ****nal cost 2400 gold, instead of 18001.5 - New: Vampire_Ai - thanks to Raymond Tukkers's Assasinator AI1.5 - The amount of Soul fragments changes by size of the map too (not just player number)1.5 - Pain elemental spit Lesser Lost Soul, which cannot be upgraded by techs1.5 - Vampire age-ups are increasing the corpse-gathering speed1.5 - The Vampire King's death will play an extra sound as warning to the player to be more careful1.5 - Tower ups gives an additional minor attack speed to all towers1.5 - Unique civ heroes' base damage ignore the Vampire Kings' armor1.5 - Blessing cost 1200 gold, instead of 1800 and gives +40hp, instead of +10%1.5 - Holy light cost 2000 gold, instead of 3200 and gives +80hp, instead of +20%1.5 - Armorsmith cost 800 gold, instead of 750 and gives +2/2 armor, instead of +1/11.5 - Heavy shielding cost 1100 gold, instead of 1400 and gives +3/3 armor, instead of +2/21.4 - The tile under a dead Tormented soul is buildable1.4 - Minor tech tree fixing1.4 - Servant can kill Tormented soul in one hit1.4 - Head merchant and Necromancer benefits from more undead techs1.4 - Master Anatomy gives movement speed bonus too1.4 - Master Summoner gives -5sec / use instead of -2 and much faster the casting of it1.4 - Vampire damage spells cost -200/300/400 gold1.4 - Tower of Flies requires 1 pop to build it1.4 - Accursed and Bombard Tower cost increased by 50% and requires 3 pop to build it1.4 - Arrowslits, Artillery and Bombard spell gives less attack speed for Accursed and Bombard Tower1.4 - Stone cutting gives +500 hp too for Walls1.4 - Base tax increased to 50%1.4 - Coinage and Banking moved one age upper, cost 4x more and twice slower research1.4 - The unique Human Hero can be created again if dies1.3 - New win/lose/defeat sound1.3 - Tech-tree incorrect text for vampire spy and Daemon name is fixed1.3 - Soul fragments and Collectable foods always visible in fog and on minimap1.3 - Blood fountain starts as an explored object (bug or feature?)1.3 - Head merchant has dot on minimap1.3 - Palisade wall has 500 hp, instead of 900 and -3 armor1.3 - Buildings, Walls and Towers receive double damage at the middle1.3 - Building Gate is available where Walls too1.3 - Accursed and Bombard Tower +1 sec reloading time1.3 - Monastery generate 0.6 gold / sec, instead of 0.5 / sec1.3 - Lilith civ bonus gives -10 food price for demons in imperial age, instead of -10sec creation time1.3 - New unholy spell: Master Summoner - reduce your summoning time, for a price1.3 - Vampirism V for even more hp regen1.3 - Haunting and Night Watch gives LoS for your vampire army too1.3 - Advanced Necromancy benefits for all undead1.3 - Exhuming Expertise gives +25% food instead of +10%1.3 - Master Anatomy gives ballistics for undead units1.3 - Inner fire gives ballistics for demon units1.3 - Imp -1 sec reloading time1.3 - Cacodemon +1 reloading time1.3 - Lost Soul is moving slower, has no armor -15hp, more weakness, attacks slower but a little more1.3 - Arch-vile is moved to castle age and damage of
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Információ
Type:
Changes Game Play
Game Name:
Downloads:
278
Created By:
Gallas
Version:
1.8
Allowed in Rated Games:
Nem
Download Size:
22.92 MB
Uploaded By:
Weboldal: