Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Gold 2013 v4
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so i could said for it, the map could have the follow changes that will reduce the lagg considerably:
Get out innecesary things of map by example:
- Ornlu the wolf
- Invincible tower
- NO GENITOUR IN THE VERSION PLS
- No fireship
- No khan behind pyras
- No health monk for khans
- No triggers for tiny store
- No auto spawn archer of eyes
- Probably not trebuchet
- Think in led the little harald (5 kings cost) and the pair of tamerlanes for one king price, ar they necesary???
- Think about all upgradable heros, there ar 3 maybe much for the map, deleting one the lag could reduce very much (Belisari¡us, William, and Theo). I dont talk about harald because he always in the map and it is very good.
- Led the stardard ammount of castles, the additional castle only produce more trigger and more lag.
And thats the list i know it is a long list, but with it the map could work much better with less lag, and making competitive players. That kind of changes will reduce significative the number of triggers, so all community of RCB should think in all it.thanks
so i could said for it, the map could have the follow changes that will reduce the lagg considerably:
Get out innecesary things of map by example:
- Ornlu the wolf
- Invincible tower
- NO GENITOUR IN THE VERSION PLS
- No fireship
- No khan behind pyras
- No health monk for khans
- No triggers for tiny store
- No auto spawn archer of eyes
- Probably not trebuchet
- Think in led the little harald (5 kings cost) and the pair of tamerlanes for one king price, ar they necesary???
- Think about all upgradable heros, there ar 3 maybe much for the map, deleting one the lag could reduce very much (Belisari¡us, William, and Theo). I dont talk about harald because he always in the map and it is very good.
- Led the stardard ammount of castles, the additional castle only produce more trigger and more lag.
And thats the list i know it is a long list, but with it the map could work much better with less lag, and making competitive players. That kind of changes will reduce significative the number of triggers, so all community of RCB should think in all it.thanks
I agree with most...So i will just something about what i don't:
[*] Beli and teo deserve their spots maybe william i would take out...but some people take it...
[*] For the little harald and tamerlanes..yes they need to be there!!! As for trebs in teams games they are usefull...in ffa games too the super Harald is used a lot...
[/list]
Yeah my bad, my memory failed ...5 kings for fury xD anyway i don't really think that is really cheap....you are almost sending to suicide the kings for subo...
Anyway Mack remember that this is Gold version not 10th...i don't get why you want to make this like it, i know you like more it(me too) but this is a different map..
And ofc you don't argue about Harald bcuz that is in 10th too
TREBS FTW!!!!
also some people want the whole map to be a little smaller and boating has does become too easy and boats regain health way too quickly.
Can some1 explain me plz?
so i could said for it, the map could have the follow changes that will reduce the lagg considerably:
Get out innecesary things of map by example:
- Ornlu the wolf
- Invincible tower
- NO GENITOUR IN THE VERSION PLS
- No fireship
- No khan behind pyras
- No health monk for khans
- No triggers for tiny store
- No auto spawn archer of eyes
- Probably not trebuchet
- Think in led the little harald (5 kings cost) and the pair of tamerlanes for one king price, ar they necesary???
- Think about all upgradable heros, there ar 3 maybe much for the map, deleting one the lag could reduce very much (Belisari¡us, William, and Theo). I dont talk about harald because he always in the map and it is very good.
- Led the stardard ammount of castles, the additional castle only produce more trigger and more lag.
And thats the list i know it is a long list, but with it the map could work much better with less lag, and making competitive players. That kind of changes will reduce significative the number of triggers, so all community of RCB should think in all it.thanks
also some people want the whole map to be a little smaller and boating has does become too easy and boats regain health way too quickly.
I've thought about adding a cap before. It probably won't be as strong anyways since I'm delaying the time you can buy it at to 15 mins.
You have to consider people boat in harald wars. Also, someone that's full castle with archers inside has a decent chance to get the ship killed. I'll look at lessening it though.
The map is as small as it can be to boat people without being seen and actually if p1/p2 drag their king to spawn to the back of the pyramid they can see boats go by. Going back to the 2011 size would just make the boat irrelevant again.
-I agree that the kahn defendor should either have a set [You must login to view link] or have its powerup stop based on something other than the house. the HG is enough advantage for the house IMO and the house being destroyed is also often fluke and or unpreventable based on civ.
-archers + palies buyable at start is good (assuming pallies still have their tank hp to make it a better option vs archers). maybe making all 4 purchases available at the start would be a good idea too. shouldnt be a problem with frankish, and with defendor; it could be an extra fast paced option if its not too powerful to start out
-I also think the idea you had before of some sort of defensive buy at the superstore would be good. something like how the genitour was often used as defense when getting rushed and you have lots of kings but not many units at the time. I know you were considering accursed towers which wouldnt work aside the pyramid but maybe some sort of tower further back or unit could be an idea.
2) I'll give it set ap/hp. Maybe I'll just copy the Khan directly from 10th.
3) Paladins... I definitely won't be giving them as much hp/ap as the ones at 10 minutes. I'm probably just going to have them as plain paladins and just have the uber ones available again at 15 minutes. I'm just going to have it create new units there at 15 minutes.
4) Defensive buy would be good but then people would probably complain about people camping. I guess really there is a defensive buy now and that's buy more castles if you can. The skirm does work if you patrol back and forth in front of units too. I guess you need range on the unit attacking you for it to be the most effective though. This in conjunction with it taking more triggers to program is why I'm not going to do a +7 ap buy on the top store.
+1 man thanks again
+1 man thanks again
Instead of +7 to spawn (which would take a considerable amount of triggers in general and even more based on the way I have it) I'm thinking about copying the weak global power-up from auto and have it in for 6 kings; it'll be 1 ap, 20 hp every 72 seconds. Now what this correlates to is in 8.5 minutes you'll get +7 ap to all units and this would correlate to 100 khan being produced if someone bought it right when someone else went khan.
What do you think?
Personally I think the timer should be raised slightly but I'm not sure to what... someone give me some feedback. In auto it's 5 kings up top... maybe it should be 7 kings like the +7ap buy.
You don't know that for sure. I could also cap the hp/ap on it.
With harald at 16 kings khan has become much more dominant. Something like this wouldn't be that bad.