Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > RCB Gold 2013 v4
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seems almost risky making any significant gameplay changes with only the one map, with all the complaints, and a lot of changes just ending up getting changed back.
seems almost risky making any significant gameplay changes with only the one map, with all the complaints, and a lot of changes just ending up getting changed back.
Truthfully I don't want to do that. I just have to make sure the majority agree with things and cut out all non-essential things. That's one of the reasons I wanted those units at the 10 minute mark...seemed pointless that there were there since >95% of the time people got archers and even less did they get paladins/frankish/khan.
1. Replace theo with wallace keeping the same power ups and kings. Theo sucks vs martel and that shouldn't be possible since the unit costs 11 kings while martel costs 8. Theo is only good versus archers and is painfully slow. Wallace is a good replacement.
2.Replace back genitour at 3 kings top store.
3.The king-spread between harald and global is too little. 3 kings make people go global too often. Either Make global 20 or put back harald at 15.
1. Replace theo with wallace keeping the same power ups and kings. Theo sucks vs martel and that shouldn't be possible since the unit costs 11 kings while martel costs 8. Theo is only good versus archers and is painfully slow. Wallace is a good replacement.
2.Replace back genitour at 3 kings top store.
3.The king-spread between harald and global is too little. 3 kings make people go global too often. Either Make global 20 or put back harald at 15.
Genitour won't be added back regardless of everything else primarily because it's game breaking against brits. (see other thread)
Wallace wouldn't be bad. I think he may not group up as well compared to martel though I'll definitely add him and see how it plays out though. Even if theo is good against archers people just hit and run on him.
Yes, that king spread is low, I know it's an issue which is why I'm lowering the power-up timer for harald. Seriously though, with the stronger super store units, mid at 11 kings, and the potential for someone to have a frankish paladin too there really shouldn't be anyway someone should be global other than via incredibly mass feeding/people not paying attention. Granted, people not paying attention is an issue when someone is trying to kill the mid/harald person. I guess the easy way other than messing with those rates is just to make it 16 harald/global 20; thanks for helping me realize that.
1. The view of spies is too large. With only 2 kings you can see what hero the enemies have and the hp of their piramid. 2 Kings are really too FEW for that. Either make it 3 or 4 for such a good tool.
2. Haralds in top store are good as they are right now. with only 2.5 kings people win games with those. they don't need to be nerfed or buffed. 2.5 kings is less than charlemagne and much more powerful.
3. Schythian Scout: same as above. Good as it is. It is the new "skirm" people use, since the real skirm sucks and none buys it.
4. I would also add the option to buy missionaries in the top store for 2 kings.
1. The view of spies is too large. With only 2 kings you can see what hero the enemies have and the hp of their piramid. 2 Kings are really too FEW for that. Either make it 3 or 4 for such a good tool.
2. Haralds in top store are good as they are right now. with only 2.5 kings people win games with those. they don't need to be nerfed or buffed. 2.5 kings is less than charlemagne and much more powerful.
3. Schythian Scout: same as above. Good as it is. It is the new "skirm" people use, since the real skirm sucks and none buys it.
4. I would also add the option to buy missionaries in the top store for 2 kings.
1) I'll look at spies.
2) I'm only putting harald back to 20 secs. I'm not touching the super store harald although it'll have its power-up rate back to the normal 20 secs, which was in previous versions.
3) Yeah probably not touching Scout
4) Missionaries were in before and they made the invincible units pretty irrelevant since they could be converted so easily with them. So I'm definitely not adding them back in... plus I don't have anymore room without changing things significantly again and everyone complained about how big the stores were before so I really want to keep them this smaller size.
I would do it if I could do it easily but I really can't based on the way I have the spawn triggers and I'm certain the way I have them is the best way to try to mitigate freezing. I'll probably just have the power-up stop after 30 minutes, then start after another 40, then stop after 30...cycling it like that will probably be the best way to do it. I can lessen the timeframe if you have an idea of what you think'd be best. I mean people will still need to be attacking during that time to be relevant long game so I don't think camping will become a huge issue.
Just looked. Aethelfirth has no armor but yeah it is quick. Wallace is much better than theo though since theo barely kills jap martel while wallace doesn't even get to to half hp.
Also, one thing no one does, which I'm fairly certain it works (I believe I tested it before) is that if you research squires at the blacksmith it effects infantry so I could just have it research that at the same time you buy wallace but I feel like it'll be fine w/o that.
Make the map smaller....those changes will decrease the crash/freezing rate since that's the worse thing when you r playing a 1v1.. In fact I rather lose a game than have it froze..lol
The game is good as it is...if making 16 harald make khans too much powerful then reset it to 15, what's the big deal??15 was fine for years..
The game is good as it is...if making 16 harald make khans too much powerful then reset it to 15, what's the big deal??15 was fine for years..
15 was fine for years you're right but it's become more of an issue with the cheaper villager (i.e. strong civs dominate) I'll do what someone else suggested and leave it up to the players to control that instead of having it built into the scenario and there'll be a message when someone buys harald/khan