Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
88 User(s) are reading this topic (in the past 30 minutes)
0 members, 88 guests
0 members, 88 guests
Dân số hiện tại:
Word Association (89 Người chơi)
AoKTS updates (87 Người chơi)
1.6 reward campaing (72 Người chơi)
CBA PathBlood 1.8.0 (69 Người chơi)
Photos of Voobly Players (37 Người chơi)
New Voobly Client 2.7 (36 Người chơi)
TIW 2020 Map votes (36 Người chơi)
Chủ đề tích cực nhất tuần qua:
Torneo 1v1 HUMAITA / HUMAITA 1... (31 Bài viết)
🌟 Let's Restart Custom Scenar... (22 Bài viết)
If there is chance to advertise ... (8 Bài viết)
Which AI can play DE Islands cus... (6 Bài viết)
Voobly Rouge Spear on Mac (4 Bài viết)
AOM Error "Unsupported Grap... (4 Bài viết)
Hero Tourney Match Schedules (3 Bài viết)
Try converting to gaia first?
Here is something you should be interested in adding:
[You must login to view link]
Also you should make an option to reset all unit id's starting at 1 in the top left of the map.
But have a lock id check box for duplicate/negative id's you want to keep.
Also, I just did some digging around and couldn't find that unknown value sadly. How important would you say it is?
Thats a shame. Its not all that important I guess, the same can effect can be acheived with 2 triggers rather than 1 in this case.
Theres no advantage garrisoning inside a gaia unit as far as I can see. Garrisoning it inside itself its exactly the same.
Also I can see any use for double id for gaia units.
When the deer dies the unit dies.