Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Roulette Blood
11 User(s) are reading this topic (in the past 30 minutes)
0 members, 11 guests
0 members, 11 guests
What's popular right now:
AoKTS updates (83 users)
Word Association (81 users)
1.6 reward campaing (71 users)
CBA PathBlood 1.8.0 (66 users)
New Voobly Client 2.7 (41 users)
Photos of Voobly Players (37 users)
New CBA Hero now supports HD / D... (34 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (27 posts)
🌟 Let's Restart Custom Scenar... (22 posts)
If there is chance to advertise ... (8 posts)
Which AI can play DE Islands cus... (6 posts)
Voobly Rouge Spear on Mac (4 posts)
AOM Error "Unsupported Grap... (4 posts)
Hero Tourney Match Schedules (3 posts)
I showed best chokepoint strategy!
Starting units weaker and progressively unlock better ones with kills.
Heroes start at 400 kills and hero list will upgrade rather than heroes being added on.
All wonders now 10000hp
Enemy/ally units in front spawn area now take auto damage.
Swapped attila with nobunaga.
Removed auto selection triggers.
Fixed a bug where a garrisoned unit can prevent a player from being defeated.
Check original post.
Hopefully no more bugs if you find any please report.
MICH PLZ RATE THIS MAP !!!
There were not any bugs in the first place.