Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Circle Blood
[1]
Displaying 1 - 6 out of 6 posts
1 User(s) are reading this topic (in the past 30 minutes)
0 members, 1 guests
0 members, 1 guests
What's popular right now:
Word Association (110 users)
CBA PathBlood 1.8.0 (39 users)
AoKTS updates (34 users)
New Voobly Client 2.7 (34 users)
TIW 2020 Map votes (31 users)
1.6 reward campaing (29 users)
Photos of Voobly Players (27 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (34 posts)
🌟 Let's Restart Custom Scenar... (22 posts)
If there is chance to advertise ... (8 posts)
Which AI can play DE Islands cus... (6 posts)
Voobly Rouge Spear on Mac (4 posts)
AOM Error "Unsupported Grap... (4 posts)
Hero Tourney Match Schedules (3 posts)
Basic idea is that kill rewards will be new units as per usual, but razings will give villagers. You would also start with a few villagers, and as you can see by that map shot you can gather resources at the back of your base. With the resources you can either cast spells, buy one off units such as dragons, balrogs or villagers, or you could just use your blacksmith. Also possibly might allow people to build towers and/or walls, but undecided.
Main idea behind the terrain (the circles) is that most if not all of the spells would actually be sabs with huge blast radius. Middle explosion would be a sab with 10 attack dying, perhaps 10 or so one after the other. Panic would be a sab with 10000 attack dying in the middle of your base. Lastly would be the one to attack or defend someone elses base, my idea was to have you research the spell like you would the others, but to select a player you must flare in that persons base. Does this sound too hard for people to pick up or not?
Another idea for a unit to add to the barracks is a spy plane. It would be able to go anywhere, wont be able to attack and enemy units would have to target it manually. Do you think this would be a good thing or not?
Units:
Start with champions and arbalests.
50 kills = Elite Berserk
100 kills = Elite Longbowman
150 kills = Elite Woad Raider
200 kills = Elite Chu Ko Nu
250 kills = Elite Jaguar Warrior
300 kills = Elite Plumed Archer
350 kills = Elite Huskarl
400 kills = Elite Throwing Axeman
450 kills = Elite Teutonic Knight
500 kills = Elite Mangudai
550 kills = Elite Cataphract
600 kills = King Stormy Sky
650 kills = Paladin
700 kills = Elite Mameluke
750 kills = Hero Pikeman
800 kills = Elite Conquistador
850 kills = Uldin the Hun
900 kills = Robin Hood
950 kills = New cavalry hero
1000 kills = Sultan Murad
1100 kills = Subotai
1200 kills = Harald Hardraade
1300 kills = Carles Martel
1400 kills = Ent
1500 kills = Genghis Khan
1600 kills = Troll
2000 kills = Otto the Great
2500 kills = Balrog
5000 kills = Dragon
Also, aren't Balrogs better than Dragons?